When Magic Ruled The Worlds
In The Beginning
Before mankind ruled Midgard, at the will of the Gods, it was a land of Volcanic activity, earthquakes, and all means of horrific storms and cataclysms. Mani, though placed in the heavens by the Gods to dance around Jord and Sunna, had yet to find its set path and rode much closer to Midgard than it does today. The resulting pull of this God's mighty stare forced the tides to rise and fall more than fifty feet or more twice a day, and caused great tidal waves to crash over the land. And in these turbulent waters lived creatures so horrific that no craft, if they had existed at the time, could have sail upon them without meeting its doom.
The great blue sphere, which rotated much faster than it does today, was a warm and humid place, where the intense heat of the day, though not as severe as that of Muspellheim, evaporated the water in lakes and seas and caused the sky to form dark and ominous clouds from which such downpours of rain fell in an hour that now falls in a month. In these grey gloomy skies there flew creatures that breathed fire, and preyed on any living creature that walked or crawled upon the lands.
When Mani moved away, and the weather, and tidal surges, became less severe, beings from other worlds came to this new land to claim it as their own. The first to try and tame this new territory were the Frost Ogres. These, the descendants of the first Frost Giant Ymir, felt that they held fair claim to this realm, because the Gods had formed it from the body of Ymir after they had killed the Giant. While most of the Jotuns were drowned, when Ymir's blood poured out of his wounds and flooded the lands, one of these ancient beings, named Bergelmir, escaped along with his household by clinging to a lur. It was his descendants who came to Midgard to conquer this world. Despite their great strength and stalwart determination they failed to subdue the creatures that ruled the day and stalked them at night.
The Dwarves were next to try their luck. These odd stubby little creatures had formed in Ymir's flesh. However, by a decree set down by the Gods, who sat in judgement over them, they were risen up from their primordial existence and given form, and understanding. Because these little beings lived in the earth, and among the rocks, they considered Midgard to be the perfect environment for them to inhabit. The reality of this harsh place, however, was more than they could take, and as vile creatures lurked among them in their caves, and serpents slithered after them into the earth, which they called home, they soon decided to follow the lead of the Frost Giants and leave this new world to the violent creatures who were supreme here.
It was at this time that three Jotun maidens, who were so hideous in appearance that they wore hooded robes to cover themselves, took up residence under one of the roots of the world tree Yggdrasil. Along with establishing a great hall by the sacred well, that nourished the world tree, it was at this holy place that they established their rightful place in the cosmos. For it was here in this damp dreary domain that these Jotuns, called Norns, began to weave the tapestry of time that would affect the lives of Jotuns, Elves, Dwarves, Trolls, and even the Gods themselves. And it was from here that these three maidens, named Urd, Verdandi, and Skuld, began to see a different future for this new world called Midgard.
How to change the future of this primordial world was the question that the sisters asked themselves over and over again. Urd had seen how even the strongest of beings could not subdue these lands with their might, and dismissed at once the notion of continuing to use brute force to defeat the monsters that ruled over Midgard. Verdandi, however, was watching at this time, with great interest, a family of ancient Gods known as the Vanir, who had access to a powerful form of cosmic magic known as seidr. And it was with this seidr that they made others bend to their will. It was Verdandi who first suggested sending those who knew how to use the power of magic as a weapon to Midgard.
Skuld, whose duty it was to weave the future, agreed with her sisters. For it was she who had visions of these lands being ruled by creatures so intelligent and interesting that it would be a great joy, and a challenge, to weave their lives into the tapestry of time. Skuld also understood that magic alone would not be enough to tame these creatures if these wizards and sorcerers could not see them coming. She knew that they would need to anticipate and understand the dangers that lay before them. In short they would need a Seer to help guide them.
The sisters, knowing full well the importance of the power of three decided on that number when they chose who to send to Midgard. Skuld, who could not help but smile from ear to ear, which exposed her misshapen rotted teeth, walked over to her basket and pulled out three very long threads. She then carried them over to the fire pit, where she had her loom set up, and placed them loosely upon the tapestry of time. Skuld began to giggle as she intersected these new threads into the transverse threads of the weft.
" Soon sisters the Gods will see Midgard as a world in which to place creatures who will mirror their image, and their mannerisms. And after a Triad of Gods form these creatures it will be our great honor to weave their history until the end of time ! " Skuld cackled happily in a high pitched voice.
- End Chapter 1
- Next : Chapter 2 : The Coming Together
- Glenn Bergen, ( Ravensheart), © Copyright 2019.